Game Audio In The Cloud – Part 3 (Conclusion)

by Tom Frost on June 6, 2010

No alarms and no surprises
surround sound speaker placement

Image by Glamhag

Game Audio In The Cloud – Part 3 (Conclusion)
Gameplay parameters are sent up to the server, the application running in the Cloud mixes the appropriate beeps and booms into the audio output buffer, which then streams the game soundtrack to your device. The data being transmitted up is small, the server has all the CPU power, memory storage, and data bandwidth you could ask for, and the download stream is like listening to a digital radio …
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