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Conclusion

Game Audio In The Cloud – Part 3 (Conclusion)

by Tom Frost June 6, 2010

No alarms and no surprises

Image by Glamhag

Game Audio In The Cloud – Part 3 (Conclusion)
Gameplay parameters are sent up to the server, the application running in the Cloud mixes the appropriate beeps and booms into the audio output buffer, which then streams the game soundtrack to your device. The data being transmitted up is small, [...]

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